Bioshock is a work of art
I am thoroughly disappointed by my opponent's response. In Round 1, I explicitly asked
that my opponent not use semantics or other forms of silliness. I think completely
ignoring my case, and claiming video games are architecture, is such a form of playing
with semantics or other silliness. I really don't feel like wasting my time with a
debater who explicitly ignores the terms of this debate, so I will briefly explain
what is wrong with Con's arguments, and leave it at that. The claim that Bioshock
is architecture is a non-starter: 1) There is nothing that prevents architecture from
being art, and my opponent has not shown otherwise. Many works of architecture, for
example the works of Catalan architect Antoni Gaudi, are considered art. 2) A central
part of the game is its interactive fiction, which is further thematizes in the tension
between freedom and control. As players realize that they have no control over their
character, and that they have been under the illusion of free rational choice, when
really, what they have been witnessing is the unfolding of a narrative that is independent
of the player's choices, shows that the game is not solely architectural. Video games
combine the mediums of many different I really don't feel like wasting my time with a debater who explicitly ignores the
terms of this debate, so I will briefly explain what is wrong with Con's arguments,
and leave it at that. The claim that Bioshock is architecture is a non-starter: 1) There is nothing that
prevents architecture from being art, and my opponent has not shown otherwise. Many
works of architecture, for example the works of Catalan architect Antoni Gaudi, are
considered art. 2) A central part of the game is its interactive fiction, which is
further thematizes in the tension between freedom and control. As players realize
that they have no control over their character, and that they have been under the
illusion of free rational choice, when really, what they have been witnessing is the
unfolding of a narrative that is independent of the player's choices, shows that the
game is not solely architectural. Video games combine the mediums of many different art forms, including music, narrative, text, words, images, sounds, cinematography, etc.
In closing, it is clear that Con has not show that architecture cannot be art, and Con has also not shown that Bioshock is exclusively architectural, as the game
also uses elements from many other artforms.